About Me

creative_cg@yahoo.com

Professional summary -

• Responsible for character rigging pipeline for "Call of Duty" series for about 7 years

• Developing Maya and Motion builder character rigging and animation tool pipeline

• Only 1 Technical Animator at Neversoft for about 6 years

• About 20 years experience in Maya and 3DS Max - Character rigging, Cloth simulation, technical troubleshooting, Organic modeling, and Virtual Reality design

• Multi-language scripting ability - Max, Python and Mel

• Proficient in most commonly used computer design applications - 3D Max, Maya, Havok Ragdoll, Havok Cloth, Zbrush, Body Paint 3D, Motion Builder, Deep Paint 3D, Shake, and so on

Experience

• Lead Technical Animator (Mar. 2014 – Current) Infinity ward (Activision, US)

• Senior Technical Animator (Jul. 2014 – Feb. 2017) Infinity ward (Activision, US)

• Senior Technical Animator (Dec. 2007 – Jun. 2014 ) Neversoft (Activision, US)

- Developing the next "Call of Duty" character rigging and animation tools based on Python, Mel, and Max script
- Developing Bridging animation pipeline among Autodesk 3D packages - Maya, Max and Motion builder
- Developing User-friendly GUI setup to control Third person and First person character
- Developing Motion capture and Pose library pipeline for the quick animation process
- Developing Auto LOD skinning pipeline for memory optimization
- Developed Reusable character setup
- Developed Real-time FKIK stretchable rigging setup
- Made realistic Ragdoll simulation for entire hair and clothing objects in Guitar Hero series
- Entire GH character model retopology process for better Facial animation and Cloth simulation
- Entire GH character facial and body skinning - Developed efficient skinning workflow
- Developed In house Vertex base cloth system (Accoutrement) for Guitar Hero 6
- Made facial pose setup with UI to easily tweak facial Motion capture data
- Technical support regarding Cloth simulation for the other companies in Activision

• Lead 3D artist (Sept. 2000 - Nov. 2001) Gear CGI (3D animation studio in Seoul, Korea)

- “Gumball Grrrlz” animation with Warner Bros: Responsible for character design, background design, modeling, rigging, animation, and compositing
- “Azenis” commercial for the Japanese tire manufacturer, Falken: Responsible for entire work

• Virtual reality artist (Feb. 2000 - Sept. 2000) / Virtual Reality Set - KBS (Korean Broadcasting System)

- “Election 2001”, “Audience Response Rating”- Responsible for entire CG work
- “Pyongyang Virtual Set”- Responsible for the entire CG procedure. This program got the highest audience rating in Korea

Shipped game list

1) Guitar Hero Aerosmith
2) Guitar Hero World Tour
3) Guitar Hero Metallica
4) Guitar Hero 5
5) Band Hero
6) Guitar Hero 6

Awards

• Unbelievable Four (2009)
Vehicle design, modeling, and texturing
SIGGRAPH 2009 Well Told Fable Prize winner, ANNECY 09 CEDEX FRANCE, and so on

• Public Bath (2005)
Character design, modeling, and texturing
honor at over 30 festivals in the world. Best Animation, San Diego Asian Film Festival and Rome International Film Festival

• Episode (1998) 3D Animation - Individual project. Selected for Korea Computer Design Competition

• Dementool (1997) Product design - Individual project. Selected for LG Electronics Design Competition

• Selected for K.D.C. (Korea Design Competition) / Product design - “Compressor” (92), “Public Transmission Tool” (93)

Education

- MFA Computer Art, School of Visual Arts, New York (Sept. 2003 - May. 2006) - Master´s degree
- BA, Industrial Design, College of Design, Hanyang University, Korea (Feb. 2000): G.P.A. - 4.04/4.5
entire : 전체의, 완전한, 흠이 없는, 빠짐없이 갖추어진, 시종일관한